Duration 11:11

HOW TO CREATE A GHOST in Unity - Shader Graph Tutorial

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Published 12 Jan 2021

Let's create some Ghosts from scratch! We go from Blender to Unity Shader Graph and create some Luigi's Mansion 3 inspired ghosts. The Ghost Shader uses Fresnel and another technique to add glow inside them. Enjoy! Shader Graph - Vertex Animation: /watch/UqExLpbuxQVux Check out this game I'm working in: https://store.steampowered.com/app/1763860/Rabbits_Tale ----------------------------------------------------------- GHOSTS HERE: https://www.patreon.com/posts/how-to-create-in-46120672 OR HERE: https://www.gabrielaguiarprod.com/product-page/shader-graph-ghost-effect ----------------------------------------------------------- *Courses* ✦VFX GRAPH - BEGINNER: https://www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_01-07 ✦VFX GRAPH - INTERMEDIATE: https://www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_01-07 ✦VFX FOR GAMES - BEGINNER: https://www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=18.99_UNTIL_01-07 ✦VFX STYLIZED EXPLOSION: https://www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_01-07 *VFX Assets Packages* Unique Projectiles Vol 1: https://assetstore.unity.com/packages/vfx/particles/unique-projectiles-volume-1-124214?aid=1100l3Jhu Unique Projectiles Vol 2: https://assetstore.unity.com/packages/vfx/particles/unique-projectiles-vol-2-156067?aid=1100l3Jhu Unique Projectiles Vol 3: https://assetstore.unity.com/packages/vfx/particles/unique-projectiles-vol-3-212619?aid=1100l3Jhu VFX Graph - Mega Pack - Vol 1: https://assetstore.unity.com/packages/vfx/vfx-graph-mega-pack-vol-1-207846?aid=1100l3Jhu VFX Graph - Mega Pack - Vol 2: https://assetstore.unity.com/packages/vfx/vfx-graph-mega-pack-vol-2-207847?aid=1100l3Jhu VFX Graph - Mega Pack - Vol 3: https://assetstore.unity.com/packages/vfx/vfx-graph-mega-pack-vol-3-223284?aid=1100l3Jhu *VFX Graph Tutorials* VFX Graph - Magic Orb: /watch/Ib1AUNhOMb7OA VFX Graph - Weapon Effects: /watch/I1afhChZQ5HZf VFX Graph - Portals: /watch/YS7NW0bZN2VZN VFX Graph - Flamethrower: /watch/8R0EOc2K2YIKE VFX Graph - Burning Paper: /watch/k1-qNg-fJgffq VFX Graph - Loot Drop: /watch/4DNzE9g-giQ-z VFX Graph - Lightning: /watch/E3hNEUH_m04_N VFX Graph - Muzzle Flash: /watch/U06r3FnbBgsbr VFX Graph - Hits N Impacts: /watch/ITYEc1naISjaE VFX Graph - Heat Distortion: /watch/MylpEDVyCXCyp VFX Graph - Character Effects: /watch/4KNMuYaebPeeM VFX Graph - Ice Attack: /watch/U82QNvGaOfgaQ *Shader Graph Tutorials* Shader Graph - Fire Flames: /watch/soKHpRasSlgsH Shader Graph - Cartoon Water: /watch/gL4ej-bBmBjBe Shader Graph - Laser Beam: /watch/cO1jXYn3dGm3j Shader Graph - Fire: /watch/QMMrtmOIylqIr Shader Graph - Tornado: /watch/AcKexPR9hyQ9e Shader Graph - Blood: /watch/IdaEes56CNz6E Shader Graph - Shield: /watch/sOEeH1oqJThqe Shader Graph - Waterfall: /watch/UYdD-rRN0JyND Shader Graph - Lava: /watch/QiL_4OFecWpe_ Shader Graph - Fire Wings: /watch/szLSSEmi97kiS Shader Graph - Galaxy: /watch/o2ijdGRGULjGj Shader Graph - Black Hole: /watch/szVwJ1e8ElF8w Shader Graph - Ice: /watch/kkjgHWJ5myG5g Shader Graph - Ground Cracks: /watch/EytH0aViAiqiH Shader Graph - Ghosts: /watch/gUCLj9DOMFKOL Shader Graph - Grow Shader: /watch/s9wILBMEaKLEI Shader Graph - Interactive Snow: /watch/E9q5F7ZyCtfy5 Shader Graph - Liquid Shader: /watch/0hnbIKSU3ItUb Shader Graph - Glowing Crystals: /watch/kSOb5-IvPG1vb *Other VFX Videos* Glowing Orb: /watch/0Tse8_rqmtcqe Fireball Projectile: /watch/83NLA-r90P-9L Cartoon Boom Explosion: /watch/csmAkUsZGlhZA Laser Beams: /watch/IE34W3cYWbYY4 Projectile / Bullet Raycast: /watch/MgTXb76WnexWX Weapon Trails: /watch/YI7egUjih8cie Destroy / Explode Objects: /watch/4w2DeKtMa4wMD Dragon Ball Aura: /watch/AtUwg5BGzzFGw Valorant - Phoenix Fire Wall: /watch/s_amcCU5xOP5m Shoot Projectiles in FPS: /watch/YSFis1L7y5T7i Valorant - Sage's Wall: /watch/4xV6Z29yvNoy6 Doom Eternal - BFG-9000 VFX: /watch/ArsoykpZNDyZo Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you! ✦ Follow on TWITTER: https://twitter.com/GabrielAguiarFX ✦ Like on FACEBOOK: https://www.facebook.com/gabrielaguiarprod ✦ Subscribe On YOUTUBE: /c/gabrielaguiarprod HOW TO CREATE A GHOST in Unity Unity VFX Ghost Shader Tutorial Ghost Shader Effect Tutorial Create a Ghost in Unity Unity Holes Effect Ghost Tutorial #ShaderGraph #Ghost #Unity VFX

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Comments - 52
  • @
    @GabrielAguiarProd3 years ago Learn VFX Graph with this powerful UDEMY COURSE :
    OR
    With this short VFX Graph Course :
    Enjoy!
    ..
    5
  • @
    @piyushmayekar11923 years ago I swear this is one of the best unity game dev channels! Thank you so much for every single shader! 13
  • @
    @dafiarecord723 years ago I learn a lot from you, thanks gabriel for all, we love u, don' t give up. 4
  • @
    @reggieisnotadog48414 months ago Thanks a lot for this. Simple and to the point! 1
  • @
    @serj_12643 years ago Oh definetely i should have added an enemy like this in my game. For the second part. Hahaha i added projectiles package vol 2 of yours from the asset really nice tutorial like always. Thanks for sharing. Stay warm and safe!. ...Expand 1
  • @
    @JonathanMelnik3 years ago Hi gabriel! Is the view direction the camera position minus the vertex position? You are substracting the view direction with the vertex position, so why also what is the camera position in object space? Do you get it by multiplying the inverse transform matrix by the camera position?. ...Expand 1
  • @
    @manolov40743 years ago Very nice tutorial gabriel! I don' t have any negative feedback: 2
  • @
    @GZGemingBoi3 years ago I want to make a game so bad and this video just boost my ambition. 2
  • @
    @Hunterdrom3 years ago This is so cool i just found your channel and your stuff is so informative, have you ever done soft bodies before for unity? It would be so cool! 3
  • @
    @archeroliver60783 years ago Sorry, i can' t quite understand the meaning of (posos - viewdiros) and how it contributes to the glow effect at the centre of the object. Could you please give some hint or explanation?
  • @
    @danielruizleyva38252 years ago How did you do the fire effect inside. Is it a texture with its own wobbling? 1
  • @
    @mikki59232 years ago Hello gabriel, can you tell me what to do if i don' t have pbr graph in my unity version? I' ve 2020. 3. 12f1.
  • @
    @tevl35513 years ago Hey nice, as a shader guru do you know if dynamic beveling for objects of different sizes is do able in shader graph? I looked up vertex distortion shaders . ...Expand
  • @
    @TutScene3 years ago Hello gabriel, i' m doing your udemy course, can you explain to me how can i use this effect in a urp project? I imported the package, but the texture is all white.
  • @
    @laryssafelixmaciel3166last year My shader gets pink, it worked once but when i edited something it stopped working and every new shader i create gets pink. How to solve it?
  • @
    @tenaciousstudios030513 years ago Just the thing i need to know if i was to create a magical clone of a character. Of course, that' s far harder than this, but it helps anyway. 1
  • @
    @justinkirk92410 months ago Hey gabriel, love your tutorials! How can i make the bottom of the ghost drip like liquid? 1
  • @
    @magnusm43 years ago Uses shader graph.
    tries shader graph " messes up and becomes pink and has to start over"
    screw it! I' ll just code the damn thing!
  • @
    @GhostBingo3 years ago Coming from unreal to unity this is confusing, i cant find where is the package of vfx shader graph in urp manager.
  • @
    @eddy_ytb3 years ago Pelo sotaque voc brasileiro. Muito legal o tutorial. Tks.
  • @
    @hungrygrimalkin56103 years ago Ghosts huh? Well i made this into a hologram shader! 1
  • @
    @GabrielAguiarProd3 years ago Learn VFX Graph with this powerful UDEMY COURSE :
    OR
    With this short VFX Graph Course :
    Enjoy!
    ..
    5
  • @
    @serj_12643 years ago Oh definetely i should have added an enemy like this in my game. For the second part. Hahaha i added projectiles package vol 2 of yours from the asset really nice tutorial like always. Thanks for sharing. Stay warm and safe!. ...Expand 1
  • @
    @JonathanMelnik3 years ago Hi gabriel! Is the view direction the camera position minus the vertex position? You are substracting the view direction with the vertex position, so why also what is the camera position in object space? Do you get it by multiplying the inverse transform matrix by the camera position?. ...Expand 1
  • @
    @tevl35513 years ago Hey nice, as a shader guru do you know if dynamic beveling for objects of different sizes is do able in shader graph? I looked up vertex distortion shaders . ...Expand